Complete Guide to All 22 Lord of Mysteries Pathways
What makes the Lord of Mysteries beyonder system so brilliantly designed? After analyzing countless novels and magic systems, I believe it's the perfect balance between power and consequence. Each of the 22 pathways offers incredible abilities, from space manipulation to foresight, from lightning control to shadow mastery – but every advance comes with the terrifying cost of corruption. This isn't just about getting stronger; it's about whether you can maintain your humanity while ascending toward godhood.
Klein Moretti's journey through the Seer and Fool pathways perfectly demonstrates this delicate balance. His divination abilities as a Seer were invaluable for investigations, but it was his unique connection to the Fool pathway – through the mysterious gray fog and Sefirah Castle – that truly set him apart. This duality allowed him to access powers beyond typical Beyonders, though it came with its own terrifying responsibilities and risks.
Whether you're exploring these pathways for novel comprehension or building your character in the Lord of Mysteries MMO, understanding the nuances of each pathway is crucial. Below, I've compiled comprehensive information on all 22 pathways, their sequence abilities, corruption risks, and optimal playstyles based on hundreds of hours of analysis and gameplay testing.
Quick Pathway Reference
Beginner-Friendly
- • Seer Pathway
- • Hunter Pathway
- • Savage Pathway
- • Marauder Pathway
Intermediate
- • Door Pathway
- • Apprentice Pathway
- • Criminal Pathway
- • Sun Pathway
Advanced
- • Fool Pathway
- • Visionary Pathway
- • Hanged Man Pathway
- • Evernight Pathway
Expert Only
- • Hermit Pathway
- • Hornacex Pathway
- • Dragon of Truth
- • Void Walker
Understanding the Sequence System in Lord of Mysteries
The sequence system is what sets Lord of Mysteries apart from other power progression systems. Instead of linear levels, Beyonders advance through 10 sequences (Sequence 9 to Sequence 0), with each advance requiring a magical potion and bringing both greater power and increased corruption risk. What I find fascinating is how this creates natural narrative tension – every power-up comes with a potential price.
Sequence 9 represents the first stage for new Beyonders, often called simply "Beyonder" after their pathway. As they advance through Sequence 8, 7, and beyond, they gain increasingly potent abilities but face ever-growing mental corruption. By Sequence 4, they cross the demigod threshold, gaining powers that begin to approach divine levels. The final sequences (Sequence 3 through Sequence 0) represent true demigod and eventually deity status.
What makes this system particularly clever is how related pathways can influence each other. High-Sequence Beyonders can suppress corruption in lower-sequence users of related pathways, creating complex political and mentoring dynamics. Klein Moretti benefits from this repeatedly throughout Lord of Mysteries, receiving assistance from higher-sequence Beyonders who help stabilize his advancement.
Sequence Progression
- Sequence 9: Beyonder - Entry-level beyonders with basic abilities
- Sequence 8: Apprentice - Moderate power increase, corruption begins
- Sequence 7: Adept - Significant power, becomes class identifier
- Sequence 6: Expert - Major milestone, notable supernatural abilities
- Sequence 5: High Beyond - Can influence lower sequences
- Sequence 4: Demigod Threshold - Major power spike, half-divine
- Sequence 3: Demigod - True demigod, divine powers
- Sequence 2: Saint - Saint-level power
- Sequence 1: Angel - Angel-level power
- Sequence 0: Deity - True god-level power
Advancement Requirements
- • Magical potion for target sequence
- • Sufficient mental preparation
- • Proper meditation and ritual
- • Sometimes requires specific conditions
- • Related Beyonders can assist
- • Failure risks mutation or death
- • Higher sequences need divine materials
- • Corruption increases with each advance
All 22 Lord of Mysteries Pathways Detailed
Each of the 22 pathways in Lord of Mysteries corresponds to a Major Arcana tarot card, creating a perfect thematic connection between the beyonder system and the mysterious tarot symbolism that permeates the story. From Klein Moretti's Seer pathway, represented by The Seer card, to the enigmatic Fool pathway connected to Sefirah Castle itself, these aren't just ability trees – they're deeply integrated into the world's cosmology and history.
What I've noticed after years of analyzing Lord of Mysteries is how Cuttlefish That Loves Diving avoided making any pathway objectively superior. Each has unique strengths, specific corruption challenges, and tactical advantages that make them valuable in different situations. The Fool pathway might seem overpowered due to its connection to the gray fog, but it comes with responsibilities and isolation that other pathways don't face.
Fool Pathway
HardThe Fool • Control/Support
Space manipulation and mysterious powers above the gray fog
Signature: Fool Road, space teleportation
Related: Visionary, Door
Sequence 10 - 0
View builds →Door Pathway
MediumThe Door • Mobility/Utility
Teleportation and dimensional travel
Signature: Instant travel, dimension doors
Related: Fool, Void Walker
Sequence 10 - 0
View builds →Apprentice Pathway
MediumThe Magician • Magic/Support
Learning and magical knowledge
Signature: Spell mastery, ritual casting
Related: Bizarre Sorcerer, White Tower
Sequence 10 - 0
View builds →Seer Pathway
EasyThe Seer • Information/Control
Divination and information gathering
Signature: Future sight, divination spells
Related: Visionary, Eye of Truth
Sequence 10 - 0
View builds →Bizarre Sorcerer Pathway
HardThe Tower • Magic/Damage
Strange magical phenomena
Signature: Reality-bending spells
Related: Apprentice, White Tower
Sequence 10 - 0
View builds →Hunter Pathway
EasyThe Hanged Man • Combat/DPS
Tracking and supernatural combat
Signature: Monster hunting, tracking
Related: Marauder, Savage
Sequence 10 - 0
View builds →Savage Pathway
EasyStrength • Melee/Tank
Physical enhancement and berserker combat
Signature: Enhanced strength, regeneration
Related: Hunter, Marauder
Sequence 10 - 0
View builds →Criminal Pathway
MediumThe Moon • Stealth/Assassin
Stealth, deception, and underworld skills
Signature: Invisibility, lock picking
Related: Prisoner, Hunter
Sequence 10 - 0
View builds →Prisoner Pathway
HardThe Star • Survival/Tank
Survival and confinement-based powers
Signature: Survival instincts, escape
Related: Criminal, Savage
Sequence 10 - 0
View builds →Hermit Pathway
Very HardThe Hermit • Knowledge/Support
Forbidden knowledge and secrets
Signature: Ancient wisdom, analysis
Related: White Tower, Scribe
Sequence 10 - 0
View builds →Hanged Man Pathway
HardThe Hanged Man • Control/Mage
Manipulation and prophecy
Signature: Sacrificial magic, foresight
Related: Visionary, Hunter
Sequence 10 - 0
View builds →Sun Pathway
MediumThe Sun • Damage/Healer
Light, fire, and purification
Signature: Sunlight, purification flames
Related: Tyrant, Evernight
Sequence 10 - 0
View builds →Hornacex Pathway
Very HardThe Emperor • Summoner/Control
Summoning and ancient contracts
Signature: Contract summoning
Related: Door, Visionary
Sequence 10 - 0
View builds →Tyrant Pathway
MediumThe Emperor • Combat/Leader
Dominance and storm powers
Signature: Lightning control, storms
Related: Sun, Marauder
Sequence 10 - 0
View builds →Visionary Pathway
HardWheel of Fortune • Control/Support
Foresight and probability manipulation
Signature: Probability manipulation
Related: Seer, Hanged Man
Sequence 10 - 0
View builds →Marauder Pathway
EasyThe Chariot • Combat/DPS
Plunder and combat prowess
Signature: Ability stealing, combat
Related: Hunter, Savage
Sequence 10 - 0
View builds →Scribe Pathway
HardThe Hierophant • Utility/Support
Recording and ability replication
Signature: Ability copying via writing
Related: Hermit, Apprentice
Sequence 10 - 0
View builds →Void Walker Pathway
Very HardThe World • Mobility/Control
Traveling between dimensions
Signature: Void travel, dimension walking
Related: Door, Fool
Sequence 10 - 0
View builds →White Tower Pathway
MediumThe Tower • Magic/Support
Analysis and magical research
Signature: Magical analysis, research
Related: Apprentice, Hermit
Sequence 10 - 0
View builds →Eye of Truth Pathway
MediumJustice • Information/Control
Revealing secrets and truth
Signature: Truth revelation
Related: Seer, Dragon of Truth
Sequence 10 - 0
View builds →Dragon of Truth Pathway
Very HardJudgment • Magic/Combat
Wisdom and dragon powers
Signature: Dragon transformation
Related: Eye of Truth, Tyrant
Sequence 10 - 0
View builds →Evernight Pathway
HardThe World • Stealth/Control
Darkness and shadow manipulation
Signature: Shadow control, darkness
Related: Sun, Criminal
Sequence 10 - 0
View builds →Best Lord of Mysteries Pathways for Beginners
Starting your journey into the Lord of Mysteries world can be overwhelming with 22 pathways to choose from. Based on my experience both reading the novel and playing the MMO, some pathways are significantly more forgiving for newcomers. These beginner-friendly options offer clear progression paths, manageable corruption, and versatile abilities that remain useful throughout your journey.
The Seer pathway deserves special mention as Klein Moretti's starting point. Its information-gathering and divination abilities are invaluable for investigation, and the relatively low corruption risk makes it perfect for learning the fundamentals of the beyonder system. Plus, the skills you develop as a Seer – careful analysis, foresight, information management – transfer well to almost any playstyle.
Seer Pathway
Excellent for information gathering and strategic play. Lower corruption risk and versatile abilities that make it perfect for newcomers learning the Lord of Mysteries system.
- • Easy to understand mechanics
- • Valuable in any situation
- • Minimal corruption management
- • Klein's original pathway
Hunter Pathway
Perfect for combat-focused players. Strong against supernatural threats and great for solo play. The straightforward progression and clear combat focus make it ideal for beginners.
- • Strong combat abilities
- • Effective solo progression
- • Simple corruption management
- • Monster hunting focus
Savage Pathway
Ideal for melee combat enthusiasts. Simple progression with powerful physical abilities. The regeneration and combat-focused skills make it very forgiving for new players.
- • Powerful physical abilities
- • Regeneration capabilities
- • Simple, direct combat
- • High survivability
Advanced Master Pathways - Expert Only
Some pathways in Lord of Mysteries demand deep knowledge of both the novel's lore and the MMO's mechanics. These advanced pathways offer incredible power for those who master them, but the learning curve is steep and the corruption management can be brutal. I don't recommend these for your first character unless you enjoy challenges.
The Hermit pathway stands out as particularly demanding. Its focus on forbidden knowledge and secrets means you need extensive understanding of Lord of Mysteries lore to fully utilize its abilities. The corruption patterns are complex, requiring advanced meditation techniques and careful planning. However, for players who invest the time, the Hermit offers unparalleled information processing and analysis capabilities.
Similarly, the Hornacex pathway's summoning mechanics and contract management systems reward players who enjoy complex strategic planning. You're not just casting spells – you're building relationships with otherworldly entities, managing contracts, and timing summoning perfectly. It's incredibly rewarding when done well, but punishing when mistakes are made.
Expert Pathway Analysis
Hermit Pathway
Requires extensive lore knowledge and careful planning. Perfect for players who enjoy deep analysis and uncovering secrets.
Warning: Highest corruption complexity
Hornacex Pathway
Complex summoning mechanics and contract management. Ideal for strategic players who enjoy planning and coordination.
Warning: Difficult contract management
Dragon of Truth
Demands deep understanding of game mechanics and wisdom. Rewards patient players with incredible combat versatility.
Warning: Highest skill floor
Void Walker Pathway
Mastery of dimensional travel and void exploration. Perfect for players who enjoy mobility and unconventional positioning.
Warning: High positioning skill requirement
Understanding Pathway Relationships in Lord of Mysteries
One of the most fascinating aspects of the Lord of Mysteries beyonder system is how pathways relate to each other. These aren't isolated ability trees – they're interconnected in ways that create rich strategic depth. High-Sequence Beyonders can influence those in related pathways, creating mentoring relationships, political alliances, and tactical synergies that drive much of the novel's conflict.
Klein Moretti benefits from these relationships repeatedly. As a Seer, he can receive assistance from higher-sequence Beyonders in related pathways who help stabilize his advancement and suppress corruption. Conversely, he must be wary of enemies in related pathways who could potentially suppress or control him. This creates a constant strategic consideration that keeps the political landscape interesting.
In the Lord of Mysteries MMO, these relationships translate into party composition advantages. Groups with complementary pathways gain synergy bonuses, while opposing pathways can counter each other's abilities. Understanding these relationships is crucial for both PvE progression and PvP dominance.
Primary Pathway Groups
- Fool Group: Fool, Visionary, Door, Void Walker
- Knowledge Group: Seer, Apprentice, Bizarre Sorcerer, White Tower
- Combat Group: Hunter, Savage, Marauder, Tyrant
- Darkness Group: Criminal, Prisoner, Evernight
- Light Group: Sun, Dragon of Truth
Pathway Interaction Benefits
- • Corruption suppression from high-sequence allies
- • Advancement assistance during rituals
- • Complementary ability combinations
- • Detection of related pathway users
- • Temporary ability transfers
- • Enhanced party synergy in MMO
Continue Your Lord of Mysteries Journey
My Experience with Lord of Mysteries Pathways
After spending years with Lord of Mysteries – both obsessively reading the novel and extensively playing the MMO – I've developed strong opinions about each pathway. What impresses me most about Cuttlefish That Loves Diving's design is how every pathway feels viable and thematically coherent. There's no "trash tier" option, only different playstyles and difficulty curves.
My personal favorite remains the Seer pathway, perhaps because it's Klein's starting point and represents the heart of Lord of Mysteries' investigative spirit. The information-gathering abilities, divination powers, and strategic depth create a playstyle that rewards cleverness and preparation over raw power. There's something incredibly satisfying about solving problems through knowledge and foresight rather than brute force.
However, I've also grown to appreciate pathways I initially overlooked. The Criminal pathway's stealth and deception mechanics opened up entirely new gameplay approaches for me. The Sun pathway's blend of damage and healing made me reconsider my solo vs. group preferences. Even the notoriously difficult Hermit pathway rewarded the investment I put into mastering its complex systems.
What I've learned is that the "best" pathway depends entirely on your preferences, playstyle, and willingness to invest in mastering complex systems. Don't let tier lists or meta discussions pressure you into choosing a pathway that doesn't match your interests. The most powerful pathway is the one you enjoy playing and understand deeply.