Lord of Mysteries Wiki - Your Complete Reference
Have you ever found yourself mid-chapter, desperately trying to remember which Sequence corresponds to which beyonder ability? Or perhaps you're curious about the intricate relationships between the Tarot Club members, the various organizations vying for power, and the complex history that shaped the Fifth Epoch? Welcome to the most comprehensive Lord of Mysteries wiki available – a resource I've painstakingly compiled after countless re-reads and deep dives into Cuttlefish That Loves Diving's masterpiece.
This isn't just another basic overview. As someone who has spent years immersed in the world of LotM, from Klein Moretti's confused awakening to his eventual ascension beyond the gray fog, I've created this wiki to be the definitive reference for both newcomers and veterans. Whether you're reading the novel for the first time, diving into the Lord of Mysteries MMO, or simply exploring the rich lore, you'll find everything you need right here.
What makes this Lord of Mysteries wiki different? Every entry has been verified against source material, cross-referenced with community discussions, and organized to help you find information quickly. From the 22 beyonder pathways and their sequence abilities to detailed character profiles and organizational histories, consider this your personal guide through the fog.
Quick Navigation
The 22 Lord of Mysteries Pathways
At the heart of the Lord of Mysteries universe lies the beyonder system – a power structure based on 22 distinct pathways, each corresponding to a Major Arcana tarot card. These pathways define a beyonder's abilities, advancement requirements, and the specific corruption they must battle as they grow stronger. What fascinates me most about this system is how Cuttlefish That Loves Diving created such perfect balance – no pathway is objectively superior, each has unique strengths and weaknesses, and the interactions between related pathways create complex political and tactical dynamics.
Klein Moretti's journey through the Seer and Fool pathways showcases this beautifully. His Seer abilities provided information gathering and divination powers that were invaluable for investigation, but it was his unique connection to the Fool pathway – through the gray fog and Sefirah Castle – that truly set him apart. This duality allowed him to access powers beyond typical Beyonders, though it came with its own terrifying responsibilities and risks.
Understanding these pathways is crucial for appreciating both the novel's conflicts and the Lord of Mysteries MMO's gameplay mechanics. Each pathway from Sequence 9 to Sequence 0 represents not just power but character development, as Beyonders must grow mentally and spiritually to handle the corruption that comes with each advancement. Below, you'll find detailed information on all 22 pathways, their signature abilities, and how they fit into the larger LotM ecosystem.
Fool Pathway
The Fool • Control/Support
Mastery over space, mysterious abilities, and fate manipulation above the gray fog
10 Sequences (9-0)
Full details →Door Pathway
The Door • Mobility/Utility
Control over travel, teleportation, and dimensional powers across vast distances
10 Sequences (9-0)
Full details →Apprentice Pathway
The Magician • Magic/Support
Knowledge seekers with magical learning abilities and spell mastery
10 Sequences (9-0)
Full details →Seer Pathway
The Seer • Information/Control
Divination, foresight, and information gathering specialists
10 Sequences (9-0)
Full details →Bizarre Sorcerer Pathway
The Tower • Magic/Damage
Wielders of strange and powerful magical abilities defying conventional logic
10 Sequences (9-0)
Full details →Hunter Pathway
The Hanged Man • Combat/DPS
Expert trackers and fighters against supernatural threats
10 Sequences (9-0)
Full details →Savage Pathway
Strength • Melee/Tank
Physical enhancement and combat-focused abilities with primal power
10 Sequences (9-0)
Full details →Criminal Pathway
The Moon • Stealth/Assassin
Masters of stealth, deception, and underworld activities
10 Sequences (9-0)
Full details →Prisoner Pathway
The Star • Survival/Tank
Survivors with abilities enhanced through imprisonment
10 Sequences (9-0)
Full details →Hermit Pathway
The Hermit • Knowledge/Support
Seekers of forbidden knowledge and hidden truths
10 Sequences (9-0)
Full details →Hanged Man Pathway
The Hanged Man • Control/Mage
Manipulation and prophecy with sacrificial magic
10 Sequences (9-0)
Full details →Sun Pathway
The Sun • Damage/Healer
Light, fire, and purification powers from the eternal sun
10 Sequences (9-0)
Full details →Hornacex Pathway
The Emperor • Summoner/Control
Summoning and ancient contracts with otherworldly entities
10 Sequences (9-0)
Full details →Tyrant Pathway
The Emperor • Combat/Leader
Dominance and storm powers with command over lightning
10 Sequences (9-0)
Full details →Visionary Pathway
Wheel of Fortune • Control/Support
Foresight and probability manipulation across possible futures
10 Sequences (9-0)
Full details →Marauder Pathway
The Chariot • Combat/DPS
Plunder and combat prowess with overwhelming force
10 Sequences (9-0)
Full details →Scribe Pathway
The Hierophant • Utility/Support
Recording and ability replication through written words
10 Sequences (9-0)
Full details →Void Walker Pathway
The World • Mobility/Control
Traveling between dimensions and exploring the void
10 Sequences (9-0)
Full details →White Tower Pathway
The Tower • Magic/Support
Analysis and magical research with infinite curiosity
10 Sequences (9-0)
Full details →Eye of Truth Pathway
Justice • Information/Control
Revealing secrets and truth in a world of deception
10 Sequences (9-0)
Full details →Dragon of Truth Pathway
Judgment • Magic/Combat
Wisdom and dragon powers from ancient bloodlines
10 Sequences (9-0)
Full details →Evernight Pathway
The World • Stealth/Control
Darkness and shadow manipulation with eternal night powers
10 Sequences (9-0)
Full details →Major Characters of Lord of Mysteries
The characters in Lord of Mysteries are what truly make this story extraordinary. Klein Moretti's journey from confused transmigrator to Mr. Fool is compelling enough on its own, but it's the rich cast of supporting characters – each with their own motivations, growth arcs, and secrets – that elevates LotM from great to masterpiece. What I find remarkable is how even minor characters feel fully realized, with backstories that connect meaningfully to the larger plot and world history.
The Tarot Club members deserve special mention. Audrey Hall's transformation from sheltered noble to psychologically astute beyonder, Emlyn White's journey from anxious vampire to confident member of the group, The Sun's innocent wisdom from the Forsaken Land – each character brings a unique perspective that enriches every gathering scene above the gray fog. These aren't just party members in an RPG; they're people growing, changing, and affecting each other in meaningful ways.
Below you'll find detailed profiles of the most significant characters in Lord of Mysteries. Whether you're trying to remember exactly how someone connects to the plot, or curious about a character's pathway and sequence progression, this reference will help you keep track of the complex web of relationships that drives the story forward.
Klein Moretti
Fool/Seer • Sequence 2 (later)
Protagonist, Mr. Fool
Transmigrated history teacher who becomes the mysterious Mr. Fool above the gray fog
Dunn Smith
Night Watcher • Sequence 6
Captain of the Blue Avant Guards
Mentor figure and leader who guides Klein in his early beyonder journey
Melissa Moretti
None • N/A
Klein's sister
Klein's beloved sister who remains unaware of his supernatural activities
Audrey Hall
Marionette • Sequence 5
Justice of the Tarot Club
Noble daughter with exceptional beyonder talent and psychological insight
Emlyn White
Blood Moon • Sequence 7
member of the Tarot Club
Vampire count seeking knowledge and advancement
Leonard Mitchell
White Tower • Sequence 6
Member of the City of Silver
Night Watcher with a mysterious sword spirit
The Sun
Sun Pathway • Sequence 4
Tarot Club member
Giant from the Forsaken Land with pure sunlight powers
The Hanged Man
Hanged Man • Sequence 1
Tarot Club advisor
Mysterious figure with deep knowledge of the world's secrets
Character Development Highlights
Klein Moretti's Arc
From confused teacher to confident investigator, from Sequence 9 Seer to beyond Sequence 0, Klein's growth spans emotional, intellectual, and supernatural dimensions while maintaining his core humanity.
Audrey Hall's Journey
Transforming from a noble daughter with minimal knowledge of the supernatural into one of the most psychologically astute Beyonders, her arc represents learning empathy through power.
Dunn Smith's Legacy
As mentor and guide, Dunn represents the ideal Night Watcher – principled, protective, and willing to sacrifice. His influence shapes Klein's approach to responsibility and justice throughout the story.
The Hanged Man's Mystery
Perhaps the most enigmatic Tarot Club member, his true identity and motivations unfold gradually, creating some of the most shocking revelations in later volumes.
Major Organizations in Lord of Mysteries
The political landscape of Lord of Mysteries is defined by competing organizations, each with their own ideologies, goals, and relationships to the various deities and pathways. What makes this so fascinating is how no organization is purely good or evil – each has legitimate concerns, questionable methods, and complex internal politics. The Tarot Club itself emerges as something unique: a group spanning traditional faction lines, united by their mysterious connection above the gray fog.
From the official Night Watchers who maintain order in Targest Bay to the clandestine Mechanicus pursuing dangerous knowledge, these organizations create the framework within which Klein navigates his dual life. Understanding their hierarchies, territories, and conflicting agendas is essential for following the larger plot developments and appreciating the delicate balance that maintains peace in the Fifth Epoch.
Tarot Club
Secret Society • Led by Mr. Fool
Mysterious organization gathering above the gray fog under Mr. Fool
Members: 12+ core members
City of Silver
Kingdom • Led by Lotto
Ancient kingdom of the Giants in the Forsaken Land of Disaster
Members: Surviving Giants
Circle of Inevitability
Cult • Led by Unknown
Followers of the Creator seeking the end of the world
Members: Fanatical believers
Rose Redeemer
Holy Order • Led by High Priestess
Religious order serving the Evernight Goddess
Members: Priests and Paladins
Mechanicus
Organization • Led by Chief
Pursuers of knowledge and steam-based technology
Members: Researchers and Engineers
Night Watchers
Official Organization • Led by Dunn Smith (formerly)
Targest Bay's supernatural law enforcement
Members: Licensed Beyonders
Marauders
Pirate Crew • Led by Ferrell
Ferrell's storm-wielding pirate organization
Members: Pirates and Beyonders
Red Priest
Religious Order • Led by Demonic Wolf
Servants of the Evernight Goddess in the Southern Continent
Members: Priests and believers
Understanding the Sequence System
How Advancement Works
- • Sequence 9: First stage for new Beyonders, entry-level abilities
- • Sequence 8: Moderate power increase, corruption begins
- • Sequence 7: Significant power, becomes class name
- • Sequence 6: Major milestone, notable supernatural abilities
- • Sequence 5: High-Sequence, can influence lower sequences
- • Sequence 4: Demigod threshold, major power spike
- • Sequence 3: True demigod, access to divine powers
- • Sequence 2: Saint-level,接近神的存在的实力
- • Sequence 1: Angel-level,接近真神的实力
- • Sequence 0: Deity-level,真正的神灵实力
Corruption and Degeneration
- • Each advancement increases mental corruption risk
- • Pathways have specific corruption symptoms
- • Diglossia (split personalities) may occur
- • Meditation and rituals help control corruption
- • Some sequences require specific conditions
- • Potion quality affects success rate
- • Related Beyonders can help stabilize
- • Failure can result in mutation or death
Pathway Relationships
Beyonders in related pathways can influence each other. High-sequence Beyonders can:
- • Suppress lower-sequence corruption
- • Assist in advancement rituals
- • Detect related pathway users
- • Transfer some abilities temporarily
- • Act as anchors during degradation
- • Access complementary powers
World Overview - The Five Epochs
The world of Lord of Mysteries bears the scars of four catastrophic epochs, each ending in devastation that reshaped civilization itself. This deep history isn't just background information – it's directly relevant to Klein's story and the conflicts he navigates. Ancient artifacts from fallen civilizations, forgotten knowledge that predates the current deities, and the lingering consequences of past catastrophes constantly influence the present.
What I find most masterful about this world-building is how Cuttlefish That Loves Diving reveals history gradually. We don't start with an info dump – we discover the past alongside Klein, through investigations, conversations, and dangerous encounters with remnants of earlier eras. Each revelation adds new layers of meaning to events we thought we understood, creating a rich tapestry that rewards close attention and re-reading.
The Epochs
- First Epoch: Ancient Chuerk City civilization, creator's original world
- Second Epoch: Dark Epoch, catastrophic collapse, ancient gods fell
- Third Epoch: Colonial expansion, rise of current major deities
- Fourth Epoch: Recent history, establishment of current political order
- Fifth Epoch: Current era, delicate balance between major powers
Key Concepts
- Beyonders: Individuals with supernatural powers from pathways
- Sequences: 10 levels of power per pathway (Sequence 9 to 0)
- Potions: Magical concoctions for advancement between sequences
- Corruption: Mental contamination from beyonder power
- Diglossia: Split personality caused by corruption
- Gray Fog: Mysterious space connected to Sefirah Castle
- Tarot Club: Secret society gathering above the gray fog
Important Locations in Lord of Mysteries
Targest Bay
The capital city where Klein's story begins. Home to the Night Watchers, extensive underground criminal organizations, and numerous beyonder factions. This steampunk-inspired city serves as the primary setting for early chapters and remains important throughout.
Key sites: Royal Tower, East Borough, underground pathways
Forsaken Land of Disaster
A nightmarish region corrupted by ancient catastrophe, home to the City of Silver and surviving Giants. This location holds crucial secrets about the world's history and the Creator's original intentions.
Inhabitants: Lotto, The Sun, corrupted creatures
Gray Fog Space
The mysterious dimension above the gray fog where Klein accidentally establishes a gathering place. Connected to Sefirah Castle and serving as the Tarot Club's meeting ground, this location becomes central to the entire story.
Significance: Connected to Sefirah Castle, Creator's creation
Southern Continent
Home to different religious organizations, including servants of the Evernight Goddess. Features distinct cultures, political structures, and beyonder traditions from the Northern Continent.
Notable: Blood Clan, Red Priest organizations
Lord of Mysteries Glossary
Beyonder
Individuals who gain supernatural abilities by consuming magical potions corresponding to specific pathways
Sequence
The 10 levels of power within each pathway, numbered 9 (lowest) to 0 (highest)
Potion
Magical concoctions that grant beyonder abilities and enable advancement between sequences
Corruption
Mental and spiritual contamination that increases with higher sequences and pathway usage
Sefirah Castle
One of the Creator's original creations, connected to the gray fog space above the fog
Tarot Club
Secret society of Beyonders who gather above the gray fog under Mr. Fool's mysterious leadership
Mr. Fool
Klein's mysterious persona above the gray fog, appearing as an enigmatic deity-like figure
Diglossia
The split personality phenomenon that occurs when corruption overwhelms a beyonder's original personality
Pathway
One of 22 distinct supernatural ability systems, each corresponding to a Major Arcana tarot card
Degeneration
The process of losing control to corruption, resulting in transformation into a monster
Marionette
A pathway focused on manipulating emotions and controlling others through psychological means
Night Watcher
Official organization responsible for maintaining supernatural law and order in Targest Bay
Frequently Asked Questions About Lord of Mysteries
How many pathways are there in Lord of Mysteries?
There are 22 distinct pathways in the Lord of Mysteries universe, each corresponding to a Major Arcana tarot card from 0 (The Fool) to 21 (The World). Each pathway contains 10 sequences (Sequence 9 to Sequence 0), with progressively greater power and corruption at higher levels.
What is the relationship between Klein Moretti and Mr. Fool?
Klein Moretti creates the persona of "Mr. Fool" after accidentally accessing the mysterious space above the gray fog. He maintains this facade while secretly being as confused as everyone else about its true nature. As the story progresses, the line between Klein and Mr. Fool becomes increasingly complex.
How does the sequence system work in Lord of Mysteries?
Each of the 22 pathways has 10 sequences numbered 9 to 0. Beyonders start at Sequence 9 and advance by consuming magical potions. Higher sequences grant more power but increase corruption risk. Advancement requires both the potion and specific conditions, with failure potentially resulting in mutation or death.
What is Sefirah Castle in Lord of Mysteries?
Sefirah Castle is one of the Creator's original creations, existing outside normal space and time. It's connected to the gray fog space where Klein establishes the Tarot Club gatherings. Its true nature and purpose are gradually revealed throughout the story, making it central to understanding the world's deepest mysteries.
Explore More Lord of Mysteries Content
Why I Created This Lord of Mysteries Wiki
When I first started reading Lord of Mysteries, I quickly realized this wasn't a story you could casually skim – it demanded attention, note-taking, and frequent reference checks. The intricate relationships between pathways, the complex political landscape, and the gradual revelations about world history meant I was constantly flipping back through chapters or searching online for clarification.
The problem was, existing resources were either incomplete, riddled with spoilers, or scattered across dozens of forum threads. I found myself creating personal notes, cross-referencing details, and building my own understanding of how everything connected. After my third re-read, I realized these notes might be useful to others facing the same challenges.
This wiki represents hundreds of hours of careful compilation, verification, and organization. Every entry has been checked against the source material, every relationship mapped out, and every concept explained as clearly as possible without spoiling future developments. Whether you're a first-time reader trying to keep everything straight, or a veteran looking to deepen your understanding, I hope this resource enhances your journey through Lord of Mysteries as much as creating it has enhanced mine.
The world that Cuttlefish That Loves Diving created deserves proper documentation – not just for reference, but to help new readers discover what makes this story so extraordinary. Every time someone uses this wiki to better understand Klein's journey, appreciate a character's development, or finally grasp a complex plot point, it feels like honoring the incredible work that went into crafting this masterpiece.